Laser-Ammo I-M.T.T.S - 5 Pack Combo with System Controller | Tr
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Laser-Ammo I-M.T.T.S - 5 Pack Combo with System Controller in the group Sportshooting / Training equipment for shooting at Wizeguy Sweden AB (LA-I-MTTS-5-1C)
Laser-Ammo I-M.T.T.S - 5 Pack Combo with System Controller
Laser-Ammo I-M.T.T.S - 5 Pack Combo with System Controller

Laser-Ammo I-M.T.T.S - 5 Pack Combo with System Controller

Laser Ammo
€608
LA-I-MTTS-5-1C
A135
  • Fast delivery
  • 90 DAYS RETURN POLICY
 
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Description

Interactive Multi Target Training System

Receive immediate time feedback and more with the i-MTTS 5-Pack & System Controller Combo! The system has wireless target-to-target communications and multiple drill configurations. The i-MTTS target system has 7 shooting modes: Standalone, Steel Plate Shooting, Chase the Ball, Shoot/No Shoot, Double Speed Shoot/No Shoot, Multiple Tap and Drill Timer.

Trainingprogram

  • P0: Stand Alone: ‘Hit’ the targets.
    A count of the total number of hits will be displayed.
    Reset the counter by pressing the start button.

  • P1: Steel Plate Shooting: All targets need to be hit once.
    All target cards are illuminated, a hit will turn the light off, timer stops when all targets lights are off.
    For ‘Shoot Timer’ use only one target  
     
  • P2: Chase the Ball: Hit the GREEN target. Required hits are displayed before start.
    One target at random will light up GREEN, shoot this target.
    When hit, target will turn off and another random target will turn GREEN.
     
  • P3: Shoot/No Shoot: Within two seconds, Hit the GREEN target- don’t shoot the RED. 
    A random target will light up for two seconds: GREEN for ‘Shoot’, RED for ‘No Shoot’. 
    When a GREEN target is hit, target will turn off and another random target will turn on. 
    Hitting a red, will fail the drill, missing a GREEN will add the 2 seconds to the total time. 
    Number of presented targets is displayed before start. 
     
  • P4: Shoot/No Shoot "Double Speed": Within one seconds, Hit the GREEN target- don’t shoot the RED. 
    A random target will light up for one second: GREEN for ‘Shoot’, RED for ‘No Shoot’. 
    When a GREEN target is hit, target will turn off and another random target will turn on. 
    Hitting a red, will fail the drill, missing a GREEN will add the 1 seconds to the total time. 
    Number of presented targets is displayed before start.
     
  • P5: Multiple tap: All targets need to be hit several times.
    Number of hits required is displeased before start. All target cards are illuminated, every hit will change the color until the required number of hits to turn off the light is reached. 
    Timer stopes when all target lights are off. 
     
  • P6: Drill Timer: Displays the time between first and second hit.
    Shoot any target to start the timer once the controller indicates ‘READY’.
    Preform your drill (for example: a magazine change) and hit any target again to stop the timer.

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